R6Guide

Attacker/Front Line · Map Control

BestNomadLoadout · Rainbow Six Siege

Expert recommendations and community choices for the current patch.

Read Nomad's round plan and practice guide

Y11S3Last reviewed 2 Sep 20260 community votes

Recommended loadout

Y11S3
  • Expert recommended

ARX200 + PRB92

Magnified A · Compensator · Vertical Grip · Laser: equipped

Stun Grenade

Vote on this loadout

Primary weapon

Attachments · ARX200

Secondary weapon

Secondary attachments · PRB92

Gadget

  • Breach ChargeNo votesBlows a full entry hole in soft surfaces from a safe distance.
  • Stun GrenadeNo votesExpert pickDisorients defenders through a wall or around a corner to enable an entry.

ARX200 with Magnified A, Compensator and laser for a rifle that rewards controlling the vertical climb yourself, PRB92 with Muzzle Brake and laser as a matching backup, and Stun Grenades as the default utility.

Why it works

Compensator is the pick when you already keep the ARX200 controlled vertically and horizontal drift is what actually costs you during a spray: it's less forgiving than Flash Hider, but it rewards that control, which matters for Nomad holding a long flank angle rather than close engagements. Magnified A gives the reach that angle calls for, and the laser speeds up aiming down sights for the rare close trade. The PRB92 mirrors it with Muzzle Brake and the same laser attachment for a consistent backup.

Who it is best for

Players who want Stun Grenades as the default utility: they disorient a flank or cover Nomad's own Airjab-created access, which matters since Nomad plays away from the main push and needs to be self-sufficient.

Attachment roles: the laser aids aiming speed, the angled grip aids reload speed, and the horizontal grip aids movement speed. Ubisoft attachment rework. Check available options in game.

Put Nomad's loadout into practice

Protect the route your team will stop watching once it commits to the objective. Airjabs are a way to contest a flank, not a reason to assume the entire area is clear. Decide who will respond to a trigger and how that player reaches the fight.

Weapon and utility choices

Compare the ARX200 and AK-74M around the number of fights you expect before reloading. Use the weapon whose recoil you can repeat under pressure; do not choose from damage alone. For an optic, test the length of your intended flank angle and then a close swing. If a magnified view makes the second task awkward, compare a non-magnifying option available in the picker.

A round plan

Drone the route before placing utility. Cover a route the team has already gained, communicate the placement, then move forward with the push. Recheck what remains covered when your teammates relocate: an Airjab behind the old position may no longer protect the route that matters.

A mistake to avoid

Placing utility and immediately turning away from an uncleared area. An Airjab does not reveal every defender already beyond it, and a trigger still needs a response from someone able to act.

Try this with a teammate

Plan a two-player push in a custom match. One player advances while the other names the flank route and the response to a trigger. Swap roles. If the response requires abandoning the objective, change the placement or the player assignment.

R6Guide tactical guidance. These practice routines are suggestions, not measured match results. Ubisoft operator reference.

How to test an attachment change

Not sure what to change? Compare attachments with a repeatable practice routine.

Other attackers who fill an overlapping role.

Viewing Y11S3. Showing all community votes for this patch.