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BestStrikerLoadout — Rainbow Six Siege

Expert recommendations, community choices, and situational alternatives for the current patch.

Y11S2Last reviewed 11 Aug 20260 community votes

Recommended loadout

Y11S2
  • Expert recommended

Primary weapon

Attachments M4

Secondary weapon

  • 5.7 USGNo votesHandgun
  • ITA12SNo votesShotgunExpert pick

Gadget

  • Breach ChargeNo votesBlows a full entry hole in soft surfaces from a safe distance.
  • ClaymoreNo votesCovers your back while you hold an angle or plant the defuser.
  • Frag GrenadeNo votesDirect damage against anchors and utility. High skill ceiling, high payoff.
  • Hard Breach ChargeNo votesOpens a small hole in a reinforced wall or hatch without a hard breacher.
  • Smoke GrenadeNo votesBlocks line of sight for a plant or a site push.
  • Stun GrenadeNo votesDisorients defenders through a wall or around a corner to enable an entry.
  • Impact EMP GrenadeNo votesExpert pickDisables defender electronics on impact without needing a perfect throw.

M4 with Magnified A, Flash Hider and laser for a controllable rifle, ITA12S with Reflex A and laser as a pocket shotgun backup, and Impact EMP Grenades as the default utility.

Expert recommendation

Written and reviewed by hand for this patch. This is an opinion, not a win-rate measurement.

Why it works

Flash Hider keeps the M4's vertical climb manageable through sustained fire, and Magnified A gives Striker the reach to confirm a target before committing — the same setup that works well for Maverick. The laser sharpens hip-fire for the close trades that follow. The ITA12S adds real close-range destruction as a backup, with Reflex A and the laser for fast target acquisition.

Who it is best for

Players who want Impact EMP Grenades as the default utility — they disable cameras and gadgets on impact without needing a perfect throw, clearing the way for a push.

Situational alternatives

When the recommended Striker setup is not the right call.

Utility-focused setup

Gadget
Impact EMP Grenade changed to Hard Breach Charge

Switch to Hard Breach Charge when the team needs a reinforced wall or hatch opened rather than electronics disabled.

Tradeoff: You lose the ability to shut down cameras and gadgets ahead of a push.

What the community runs

Anonymous player votes for this patch. These are preferences, not win rates.

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Community results updated

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Primary weapon

2.5x. The old ACOG. Real reach down a sightline, at the cost of close-range swing.

Reduces vertical recoil climb. Universally good — the safe default on most weapons.

Reduces vertical recoil. The default pick for sustained fire.

Secondary weapon

Shotgun

NATO. Bracketed reticle, between red dot precision and holo visibility.

Barrel

Not available

Grip

Not available

Gadget

Disables defender electronics on impact without needing a perfect throw.

About you (optional)

Self-reported and never checked. It only exists so other players can filter the results.

No account needed. One vote per operator per patch.

Other attackers who fill an overlapping role.

Viewing Y11S2. Showing all community votes for this patch.