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Attacker/Breach · Support

BestBuckLoadout · Rainbow Six Siege

Expert recommendations and community choices for the current patch.

Read Buck's round plan and practice guide

Y11S3Last reviewed 2 Sep 202613 community votes

Recommended loadout

Y11S3
  • Expert recommended
  • Community favourite
  • High-rank favourite

C8-SFW + MK1 9mm

Magnified A · Flash Hider · Vertical Grip · Laser: equipped

Stun Grenade

Vote on this loadout

Primary weapon

Attachments · C8-SFW

Secondary weapon

Secondary attachments · MK1 9mm

Gadget

  • Claymore0%0 votesCovers your back while you hold an angle or plant the defuser.
  • Stun Grenade100%13 votesMost votedExpert pickDisorients defenders through a wall or around a corner to enable an entry.

This setup provides the most consistent balance of recoil control, ranged flexibility, vertical pressure, and self-sufficiency for ranked play.

Why it works

The C8-SFW gives Buck flexible close- and medium-range pressure while preserving his ability to quickly transition between vertical play and gunfights. The Flash Hider keeps the vertical climb manageable through a full magazine, which matters because Buck often fires immediately after opening a floor rather than from a settled position, and the laser speeds up aiming down sights for the instant it takes to clear the room after opening a line. The MK1 9mm backs it up with Muzzle Brake and the laser attachment for the same close-range consistency.

Who it is best for

Players who want one Buck setup that works on every map: opening vertical lines, then clearing through them immediately rather than settling in behind cover. Stun Grenades disorient anyone waiting on the other side of the line you just opened, so you are not walking into a set defender alone.

Attachment roles: the laser aids aiming speed, the angled grip aids reload speed, and the horizontal grip aids movement speed. Ubisoft attachment rework. Check available options in game.

Put Buck's loadout into practice

Use the Skeleton Key to create soft openings that pressure a defender from another direction. Choose the position you need to expose before firing into a wall or floor. Every opening gives both sides another angle, so keep enough intact cover to move safely between your own shots.

Weapon and utility choices

Compare the C8-SFW's automatic bursts with the CAMRS's single-shot rhythm at the range of the planned opening. The underbarrel shotgun already provides soft destruction; your primary choice should solve the gunfight afterward. A claymore can support a flank you have cleared, while stuns need a teammate ready to exploit the distraction.

A round plan

Clear the working room, assign someone to the flank, then make a small opening toward the identified defender. Return to your primary and inspect from cover. When the defender moves, tell the objective players where the pressure has sent them rather than continuing to destroy empty floor.

A mistake to avoid

Opening too much floor and losing the safe footing and cover needed to use the angle. Destruction should create a controlled problem for the defense, not an equally confusing one for your team.

Try this with a teammate

Choose a target position and a second position to which it could retreat. Make the first opening, then work out which teammate can see the retreat. This turns vertical pressure into a coordinated plan instead of an isolated angle.

R6Guide tactical guidance. These practice routines are suggestions, not measured match results. Ubisoft operator reference.

How to test an attachment change

Not sure what to change? Compare attachments with a repeatable practice routine.

Other attackers who fill an overlapping role.

Viewing Y11S3. Showing all community votes for this patch.