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Attacker/Breach · Anti-Gadget

BestAceLoadout — Rainbow Six Siege

Expert recommendations, community choices, and situational alternatives for the current patch.

Y11S2Last reviewed 11 Aug 20260 community votes

Recommended loadout

Y11S2
  • Expert recommended

Primary weapon

Attachments AK-12

Secondary weapon

  • P9No votesHandgunExpert pick

Gadget

  • ClaymoreNo votesCovers your back while you hold an angle or plant the defuser.
  • Stun GrenadeNo votesExpert pickDisorients defenders through a wall or around a corner to enable an entry.

A control-first setup so Ace can open a wall and immediately contest it.

Expert recommendation

Written and reviewed by hand for this patch. This is an opinion, not a win-rate measurement.

Why it works

Ace frequently fights straight after deploying his gadget, from a position the defence already knows about. Recoil control matters more here than raw handling speed, and the laser sharpens hip-fire for that first exchange. The P9 mirrors it with Muzzle Brake and the same laser attachment for a consistent backup.

Who it is best for

Players who want Stun Grenades as the default utility — they disorient the room right as Ace's charge finishes opening the wall, covering the push through it.

One common mistake

Deploying the gadget and then standing in front of the wall you just opened.

Situational alternatives

When the recommended Ace setup is not the right call.

Aggressive setup

Sight
Magnified A changed to Holo A
Grip
Vertical Grip changed to Angled Grip

Faster handling for tighter sites where fights happen inside ten metres.

Tradeoff: Harder to punish defenders holding from deeper positions.

Utility-focused setup

Gadget
Stun Grenade changed to Claymore

Switch to Claymore when you are holding the angle you just opened rather than pushing through it immediately, and want your back covered instead.

Tradeoff: You lose the ability to disorient anyone waiting on the other side of the wall.

What the community runs

Anonymous player votes for this patch. These are preferences, not win rates.

Filter community results

Community results updated

Based on 0 votes on Y11S2.

Not enough votes are available for this filter yet.

Be the first to submit a complete loadout for this operator on the current patch.

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Vote on your Ace loadout

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Primary weapon

2.5x. The old ACOG. Real reach down a sightline, at the cost of close-range swing.

Reduces vertical recoil climb. Universally good — the safe default on most weapons.

Reduces vertical recoil. The default pick for sustained fire.

Secondary weapon

Handgun

No optic. The cleanest peripheral vision, and nothing to obstruct a close angle.

Tightens the first shots. Best on burst-fire and marksman weapons.

Grip

Not available

Gadget

Disorients defenders through a wall or around a corner to enable an entry.

About you (optional)

Self-reported and never checked. It only exists so other players can filter the results.

No account needed. One vote per operator per patch.

Other attackers who fill an overlapping role.

Viewing Y11S2. Showing all community votes for this patch.